The Supernormal team consists of two game designers who have been making games for fun together since the early 2000s.
James Jacoby is our game designer and developer extraordinaire. He has been making games as a hobby since he was a kid, and working professionally as a software engineer for over 20 years. He’s into ARPGs, shooters, retro-games, casual games and pretty much anything that’s creative and original.
Tim Moser handles all things creative and has been doing design and artwork his entire life. By profession he is a UX Designer and Creative Director. He’s into retro classic games from the N64 era, anything artsy and independent, still enjoys AAA titles (Halo mostly), and plays a lot of VR.
Tim and James also lead a Digital Design & Development agency called Moby, Inc in the Pacific Northwest area where they make mobile apps, websites, and digital products for clients big and small.
Our first releases were under the name Makeshift Games and we had a couple hits on iOS early on. Our first game – Chuck the Ball – was a fast paced puzzle game with innovative touch controls (video). Our largest game – Depict – was a very popular drawing and guessing game that we hold close to our hearts (video).
While we loved our previous games they eventually became too much work to maintain as technology progressed and our personal time was filled with new families and other obligations.
However, we’re jumping back into making games together, and it's time for a new start with a new name – Supernormal Games.
We’re proud to announce that we’re bringing Depict back! We feel like it never got its fair shake, and we need to bring it back to life so it can be enjoyed by a whole new era of players. We’re devoted to bringing it to multiple platforms this time to widen the audience, adding functionality to better engage and expand the community, and improving the design of the game significantly to make the good parts even better.